![]() I'll explain.ġ) I like having options and your proposal is on the surface reasonable.Ģ) There are such settings to have no AP for Enemy Reinforcements and Militia in the INI. I have mixed feelings towards your suggestion. I had replied to this, but the server went down so I won't be as long. ![]() The game shows the player that enemy troops are coming so if the player doesn't react it is his fault, isn't it? I don't think we should invest time in coding a worse method of placing mercs on the map as there is a better method already available. For reinforcements we already have REINFORCEMENTS_ARRIVE_WITH_ZERO_AP and the x_DELAY_ENEMY_REINFORCEMENTS settings in Ja2_Options.INI which give you enough time to get your mercs away from the border. No, no and no? If you anticipate an attack why don't you place your mercs in defensive positions? You can't do that in a precise way on the pre-battle interface so it's better to do it directly on the tactical map anyway.Įnemies can't arrive directly behind you after you liberated a sector because they'd have to come from the same sector you came from which isn't possible unless they are handled as reinforcements during a battle. Re: The Problem with Spawning at the Edge of the Map I have no idea how difficult it would be to code, but it seems doable since it's just piggy-backing off of existing interfaces. So from both realism perspective and a QoL perspective, this suggestion seems to pass. It seems perfectly reasonable that when entering a sector (especially one prone to attack) that your mercs would automatically take up defensive positions instead of stand awkwardly in a group in the middle of the road at the edge of town. Moreover, you place by teleportation instead of watching them jog all over the map. Instead of placing your mercs manually each time you anticipate a potential attack, you only do so when an attack actually happens. ![]() The map also indicates the direction of enemy attack. It works but it's not ideal.Ī much better solution would be something like this: If engaging in a sector defense fight, the game loads the tactical placement screen except now you have almost the entire map to set a placement. ![]() The 'easiest' method would be to load the sector each time you plan on parking somewhere and have your mercs run into the middle of the map. There are ways to work around this but they're incredibly tedious. There are few things more immersion breaking than have 20 dudes literally teleport 3 feet behind you. I recognize that this was part of original JA2 but it does not make it any less frustrating. You can imagine how the fight starts: a line of enemies literally right next to my squad of mercs huddled together in a group. A few hours later, enemies invade the sector from the same direction my mercs were previously travelling to Mercs start doctoring, repairing, training, etcĥ. For whatever reason, that's not a good idea anymore so travel is cancelledĤ. Mercs are not heavily wounded and are reasonably awake so they start travelling to another sectorģ. A common scenario as to why this is infuriating happens quite often like this:Ģ. Whenever enemies enter a sector, they spawn at the edge and have full AP. This has been a long-standing point of annoyance with the game. The Problem with Spawning at the Edge of the Map
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